The RTX PRO 6000 is one of the best advertising for AMD’s Ryzen 9800X3D (learn our review) that we use in our GPU take a look at benches, largely as a result of we’re seeing 5% to 14% scaling in gaming benchmarks versus the RTX 5090 (learn our review). We additionally tore it down and located probably the most insanely dense PCB we’ve ever seen with a reversion away from liquid metallic.
However this doesn’t have 96GB of VRAM simply because that’s the place all of it went after they misplaced it on the RTX 5080 (learn our review), 5070 Ti (learn our review), 5070 (learn our review), 5060 Ti 8GB (learn our review), and 5060 (learn our review)– it’s additionally there as a result of it’s higher for… AI.
Immediately, we’re benchmarking a few of these in a spherical of experimental benchmarks. We haven’t executed machine studying and LLM checks earlier than and we don’t have a full methodology outlined but, however we’ve begun experimenting.
NVIDIA RTX 6000 Overview
This card shouldn’t be for gaming. That a lot is clear. We’re nonetheless testing it in video games, and that’s largely for our personal functions: We need to know the way a lot room the 9800X3D has in it to scale for GPUs, and happily, it appears like there’s nonetheless loads for an additional era of opinions. The 9800X3D retains up with the RTX PRO 6000 even when at 1080p in some conditions.
The largest distinction between the PRO 6000 and the 5090 after the 96GB vs. 32GB reminiscence capability is the GPU itself: The PRO 6000 has 24,064 CUDA cores to the 21,760 of the 5090, practically an 11% improve. That’s a giant distinction.

There are a number of variations of the RTX 6000. The one we’re taking a look at particularly is known as the Blackwell Workstation Edition, however NVIDIA additionally has so-called “server editions” of the playing cards, and people are supposed to enter servers and racks the place they’re getting power fed air from the entrance of the chassis quite than utilizing an FE fashion cooler, which is the one we’re taking a look at as we speak. So, the one we’re taking a look at is extra much like what we’d see in type of the buyer to prosumer workstation class.
NVIDIA RTX 6000 Specs, Structure Fundamentals, and Worth
Moving into the specs:
The RTX PRO 6000 Blackwell GPU is constructed on the GB202 Blackwell die. The total GB202 die has assist for as much as 24,576 CUDA cores, 768 TMUs, 192 ROPs that may even be current, and can also be used for the RTX 5090.

The PRO 6000 variation on this GPU has 24,064 CUDA cores, so it’s down by 512 and isn’t an ideal die, with 752 TMUs (down from 768) and nonetheless 192 ROPs, they usually’d better all be there for the value. The cardboard can also be operating 188 RT cores and helps PCIe 5.0 x16. Marketed clocks are 1590 MHz base and 2617 MHz increase. The actual purpose individuals purchase this card is its reminiscence, although, at 96GB of GDDR7.
The closest shopper class card to match towards is the RTX 5090. It’s constructed on the identical die, however with 176 ROPs, 680 TMUs, 170 RT cores, 21,760 CUDA cores, 32GB of GDDR7 reminiscence, a 512-bit bus width, and a far lower cost at $2,000 to, realistically, $3,000 quite than $8,000 to $11,000.
For some notable variations: The 5090 solely has a 3rd of the reminiscence capability of the PRO card, and the RTX PRO 6000’s die is nearly 98% current whereas the RTX 5090’s die is nearer to 88.5% current, with the rest both being fused off or faulty fallout and fused off.
You can additionally technically purchase 4 5090s for the value of 1 RTX PRO 6000, so the use case actually does come all the way down to having as a lot reminiscence as doable connected to a single GPU and PCIe slot.
NVIDIA RTX 6000 Tear-Down
The RTX Professional 6000 we examined is a 2-slot card with 2 massive followers on the entrance. The PCB is within the heart of the cardboard and you’ll see the place the fins begin to get taller. This means the place the PCB plate ends.

The cardboard’s PCIe slot is related through a custom-made pinout adapter.

If you happen to have a look at the bottom of the cardboard the place the followers are, you’ll discover a slight melancholy down in direction of the center of the fins. That is supposed to assist with strain drop. The design is full flow-through, which pushes air straight by the cardboard quite than right into a PCB.

The opposite facet of the cardboard appears similar to a 5090.

The highest of the RTX Professional 6000 retains the angle on the cardboard’s vented slats. This initiatives the air out at an angle that’s up and away from the cardboard.

Just like the 5090, the cardboard makes use of a 12VHPWR cable.
Beginning disassembly, we eliminated the cardboard’s again plate. Then we eliminated a single screw, which allowed us to drag off the cardboard’s exterior body.
From right here, we eliminated some screws across the heart of the cardboard to take away the middle covers. Doing this reminded us of how masterful the mechanics of the FE design is. It’s assembled rather well, it’s simple to take aside, and there’s no mechanisms to try to forestall disassembly.
Subsequent, we unscrewed the clamp that holds the PCIe slot to the cardboard.

Right here’s a detailed have a look at the eliminated PCIe adapter.
From right here, we pried a plate off of the cardboard, exposing the PCB.
This gave us our first have a look at the place the reminiscence is related. We counted 16 reminiscence modules on the again with the clay kind of thermal pads.
The PCB is loopy dense, which is an engineering problem.
We then proceeded to take away ribbon cables and screws to the leaf spring to entry the GPU.
Pulling off the PCB, we have been anticipating to see liquid metallic, however we noticed thermal paste as a substitute. We actually weren’t anticipating that. We additionally noticed a large GPU substrate.

Upon eradicating the PCB, we observed that 1 pad went over the sting a bit.

Analyzing the paste software sample, it regarded just like the heaviest imprint was proper within the heart with lighter strain on the outer edges, which is ok.
Trying on the thermal pads, they have been making clear contact, although we did see some pads that have been smashed over the edges a bit. That is nice, nonetheless. We counted 32 whole reminiscence areas, which signifies that they’re 3GB reminiscence modules as that totals 96GB, the capability of the cardboard.

Taking a better look, we observed some areas of poor contact alongside one fringe of the inductors, the place we observed that half of the inductors are literally lined by a thermal pad. One in all them solely had a couple of third of the inductor lined. That’s not good as they really want to get the pad placement appropriate on GPUs that price 8-11 thousand {dollars}.

The board additionally has a lot of little tiny elements, resulting in a really dense PCB.
Lastly, we cleaned off the thermal paste off of the GPU, exposing the GB 202-870-A1 SKU. It is a 5090 die, only a fuller model of it.
NVIDIA RTX 6000 Thermal Benchmarks


Thermal testing is up now. The RTX 5090 makes use of liquid metallic with a 2-slot FE cooler that, genuinely, is likely one of the most spectacular GPU coolers we’ve ever labored on. The prototype 4090 cooler we disassembled was extra spectacular in mechanical and cooling capabilities, nevertheless it was big and impractical to fabricate. The two-slot FE has executed nicely generally, with the exception being reminiscence cooling. We discovered that reminiscence ran scorching on our 5090 FE. That’s extra of a priority with the PRO 6000 as nicely because it has a lot reminiscence.

Right here’s a thermal take a look at throughout a hard and fast render workload. The 5090 ran at round 72 levels Celsius for the GPU core temperature on this take a look at, which is general wonderful contemplating its 2-slot design.
The VRAM for the 5090 ran at round 90 levels Celsius, which was hotter than we’re comfy with. As soon as accounting for set up right into a case and potential long-term implications of pad dryout and mud, that’s excessive. The PRO 6000 ran its GPU core at a considerably hotter 82 levels Celsius on this take a look at, so about 10 levels hotter than the 5090. The GPU reminiscence was about the identical, measuring 88 levels through software program.
Fan Response

None of meaning something with out fan speeds.
Utilizing solely the auto settings, so following no matter VBIOS has programmed for the goal GPU temperature, the RTX 5090 ran at 1550-1600 RPM for the typical fan pace. The PRO 6000 ran at 1700. That’s just a little quicker with a a lot hotter core, however comparable reminiscence thermals.
Acoustics
Acoustics are subsequent. For this testing, we’re utilizing our hemi-anechoic chamber that we closely invested in for bettering our take a look at high quality. Our subsequent main enchancment will probably be upgrading the microphone, which is presently our bottleneck. We might hit a 6-8 dBA noise flooring with a greater mic, however we’re presently at 13.6 to fifteen.0 dBA for the ground. That’s nonetheless nice although.

The RTX 5090 ran at about 32.5 dBA, with the PRO 6000 on the similar noise stage; nonetheless, the noise flooring was barely completely different between these two, so adjusting for that, the PRO 6000 can be about 1 dBA louder underneath the identical situations. That is hardly noticeable as a distinction, if noticeable in any respect for most individuals.
General, the cooler design stays good when taking its dimension into consideration. The 5090 had increased noise ranges within the increased frequency vary, significantly 8000 to 10000 Hz. It additionally had a peak round 175 Hz, with the PRO peaking at 194 Hz and following an identical sample, simply adjusted proper.
Typically talking, this largely follows the identical pattern. Our frequency cutoff is 150 Hz, so the upper end result on the left will be ignored.
NVIDIA RTX 6000 Gaming Benchmarks
Gaming benchmarks are subsequent.
Dragon’s Dogma 2 – 4K

Dragon’s Dogma 2 is first.
Examined at 4K, the RTX PRO 6000 landed at 140 FPS AVG, which has it forward of the RTX 5090 by 5.8% for common framerate. Lows are usually not notably completely different. In different phrases, that’s about an additional $1,000 per 1% enchancment, or about $780 per 1 FPS improve over the 5090 when calculating by the distinction in price for these two.
The lead within the RTX PRO 6000 is about 42% over the 4090 (watch our review), with the 5090 already forward of the 4090 by about 34% right here.
Dragon’s Dogma 2 – 1440p

At 1440p, the lead over the 5090 is expanded to six.3%, guaranteeing we get our full gaming worth out of the cardboard. Low efficiency shouldn’t be completely different exterior of the standard scaling together with the development in common frametimes.
The RTX PRO 6000 hits 201 FPS AVG right here, main the 189 FPS of the 5090 and the 155 of the 4090. NVIDIA presently holds your complete prime cluster of this chart, with AMD largely specializing in the fashionable mid-range and Intel centered on the fashionable low-end.
Dragon’s Dogma 2 – 1080p

We subsequent examined 1080p, which is what everyone knows consumers of this card actually need to use it for. So-called AI use circumstances are clearly secondary in comparison with taking part in video video games at 1080p.
The RTX PRO 6000 leads this extraordinarily vital and pivotal chart with a 226 FPS AVG, dropping to only a 5.3% lead. Actually, there’s something priceless that comes out of this chart: It’s advertising for AMD’s Ryzen 7 9800X3D, which is by some means maintaining with these GPUs sufficient that it might nonetheless produce distinguished outcomes between the $2,000-$3,000 5090 and the $8,000 to $11,000 PRO 6000. That’s spectacular. That is extra amusing to us because it proves the longevity of our bench {hardware} greater than anything.
FFXIV 4K

Remaining Fantasy 14 is up now, examined first at 4K.
The RTX Professional 6000 ran at 208 FPS AVG, main the 5090’s 184 FPS AVG end result by about 13%. That’s a bigger achieve than we’ve seen in among the different video games, although clearly that is nonetheless a card supposed for VRAM-intensive use circumstances and never gaming. That there’s nonetheless some energy left past the 5090 is what’s extra fascinating, alongside the truth that the 9800X3D is so succesful. Lows scale with the typical and are usually not meaningfully higher with the PRO 6000.
FFXIV 1440p

Examined at 1440p, we see a ten% enchancment in framerate towards the 5090, up at 348 FPS AVG for the 6000. Once more, we’re largely excited to see the 9800X3D persevering with to scale and illustrating that there’s room left for an additional era of testing on these benches. Lows stay in-step with the typical.
FFXIV 1080p

At 1080p, the PRO 6000 once more outperforms the 5090. This time, it’s lowered to about 4.3%. Let’s transfer on.
Starfield – 4K

Up subsequent, we’re testing a card nobody buys for gaming with a sport nobody performs. In Starfield at 4K, the PRO 6000 ran at 115 FPS AVG, main the 5090 by about 7%. Lows are largely inside error. The worth right here is someplace within the vary of $700 to $1,000 per 1% enchancment, relying on the value of the 5090.
Starfield – 1440p

At 1440p, the RTX PRO 6000 ran at 154 FPS AVG, main the 147-148 FPS results of the 5090 marginally. The development over the 4090 is 17%, with the 5090 having beforehand led the 4090 by 12% on this take a look at, as we’re changing into sure elsewhere.
The 1% lows for the 6000 are noteworthy right here: At 89 FPS for the averaged 1% low, the PRO 6000 outperforms the typical framerate of the 5070 and practically matches the 4070 Ti with simply the PRO’s 1% numbers alone.
Resident Evil 4 – 4K

Resident Evil at 4K is up subsequent. On this one, the RTX PRO 6000 ran at 219 FPS AVG, main the 207 FPS AVG results of the 5090 by 6%. That’s per a lot of the different checks to this point. The lows, once more, are usually not meaningfully completely different. The 4090’s 151 FPS AVG permits the 6000 a lead of 45%, or the 5090 a lead of 36.7%.
Resident Evil 4 – 1440p

At 1440p, the Blackwell workstation card ran at 371 FPS AVG, pushing the framerate measurably increased than the roughly 350 FPS AVG of the 5090 beforehand. We’re taking a look at a couple of 6.5% enchancment, aligning with prior outcomes once more, and but once more displaying simply how good the 9800X3D is.
Black Fable: Wukong – 4K

Black Fable: Wukong is up now, examined first at 4K and representing certainly one of our heaviest non-RT workloads. The RTX PRO 6000 didn’t break the 100 FPS barrier, nevertheless it was the primary card to exceed 90 — not that this significantly issues to anybody when the 5090 was already within the mid 80s. The 6000 outperforms our 5090 FE end result by 7.4%, above what we’ve seen on common so far by about 1 share level. 92 FPS AVG is an effective displaying on this benchmark when at 4K. The following card within the stack is the 4090 at 67 FPS AVG, then the 5080 at 58 FPS AVG.
Black Fable: Wukong – 1440p

At 1440p, the PRO 6000 ran at 138 FPS AVG and led the 5090 marginally, nevertheless it was technically nonetheless a measurable enchancment. Whole uplift is 6.1%, aligning with Resident Evil 4 beforehand. As soon as once more, the subsequent card is the 4090. After that is the 5080, which isn’t that completely different from the 4080 Tremendous (learn our review), which isn’t that completely different from the 4080 (watch our review), which isn’t that completely different from the 5070 Ti.
Black Fable: Wukong – 1080p

Black Fable: Wukong at 1080p is subsequent. Selfishly, 1080p is fascinating as soon as once more for probing at if there’s room within the CPU for extra GPU. Seems, there may be: With the 9800X3D, the RTX PRO 6000 ran at 168 FPS AVG, bettering on the 5090 by about 5%. That’s lower than we noticed at 1440p, which was lower than we noticed at 4K, so the cardboard is gaining floor as decision will increase.
Dying Mild 2 – 4K

Dying Mild 2 is up subsequent. At 4K, the PRO 6000 ran at 144 FPS AVG, which is a noteworthy enchancment on the 126 FPS AVG of the 5090 FE. That’s a shocking 13.8%, which to this point matches just one different sport we’ve examined — and that was Remaining Fantasy. A lot of the different video games are nearer to 5-7%.
The 4090 is subsequent at 91 FPS AVG, that means the PRO 6000 is 59% forward of the 4090.
Dying Mild 2 – 1440p

At 1440p, there’s nonetheless scaling: The PRO 6000 is now at 246 FPS AVG, main the 5090 by virtually 13%. That’s a drop from what we noticed at 4K, however nonetheless greater than most different video games.
Cyberpunk 2077: Phantom Liberty – 4K

Cyberpunk 2077: Phantom Liberty is certainly one of our subsequent most intensive video games after Black Fable: Wukong. At 4K, the RTX PRO 6000 breaks by 100 FPS and hits 108, main the 5090 by 13.5%. That is really a reasonably large lead and is one other one of many video games that has a bigger common enchancment. That’s nonetheless not price $8,000 or $11,000 or no matter it’s they’re promoting these for, nevertheless it’s fascinating to see any distinction in any respect given the concentrate on so-called AI workloads.
Cyberpunk 2077: Phantom Liberty – 1440p

At 1440p, the PRO 6000 ran at practically 200 FPS AVG, about 9.4% forward of the 5090. This stays one of many bigger gaps for 1440p, though once more, it’s clearly not one thing anybody ought to remotely think about primarily for gaming. The 4090 is down at 135 FPS AVG, that means the PRO 6000 leads it by 48%.
Cyberpunk 2077: Phantom Liberty – 1080p

We’re leaving 1080p in as a result of it’s the one place we see a bottleneck. Lastly, we run into what looks like a CPU restrict. The PRO 6000 and 5090 are at about the identical stage of efficiency, as is the 4090. Every part right here is proscribed. Meaning our 1440p outcomes have been at the very least considerably restricted as nicely, with minimally the higher sure bouncing off of limits.
NVIDIA RTX 6000 Ray Tracing Benchmarks
Ray tracing benchmarks are subsequent.
Ray Tracing – Black Fable: Wukong 4K

We’ll begin with the heaviest one, which is Black Fable: Wukong at 4K with upscaling.
On this take a look at, the RTX PRO 6000 ran at 92 FPS AVG, which was barely any completely different from the 88 FPS noticed on the 5090. We’re underneath 5% of uplift right here. It’ll be fascinating to see if RT workloads don’t produce as a lot change as rasterization.
Ray Tracing – Black Fable: Wukong 1440p

At 1440p upscaled, the RTX PRO 6000 ran at 131 FPS AVG, main the 5090 by simply 3%. There’s simply not a lot change on this take a look at usually.
We’ll skip 1080p given the shortage of enchancment.
Ray Tracing – Cyberpunk 2077 (4K, RT Medium)

Cyberpunk at 4K with RT Medium is subsequent. On this take a look at, the RTX PRO 6000 ran at 65 FPS AVG, main the 5090 by 11%. That’s roughly in-line with what we noticed in Cyberpunk rasterized. That is with none upscaling, which can be serving to the PRO card’s relative achieve.
And eventually, in contrast to what we noticed within the 5060 and 5070 class playing cards with important VRAM limitations harming low efficiency, the PRO doesn’t have any VRAM points. That is clearly the answer. The answer is to purchase $8K-$11K video playing cards.
As earlier than, word that some playing cards with low VRAM, just like the 5070 and 4070 Ti, have averages that look higher than the fact (though the averages are additionally not nice).
Ray Tracing – Cyberpunk 2077 (4K, RT Extremely)

4K with RT Extremely is subsequent. We virtually by no means publish this take a look at because it’s so intensive that it turns into considerably ineffective, nevertheless it’s fascinating right here.
The RTX PRO 6000 ran at 56.6 FPS AVG, main the 5090 by 6.4%. That’s a big drop from what we noticed at RT Medium, indicating that the rise in depth for the RT workload is minimizing the advantage of different elements of the PRO 6000’s enhancements. It’s getting overrun by the RT workload depth. The lead over the 4090 is about 44% right here for the 6000, with the 5090 main the 4090 by 35%.
Be aware that the decrease portion of this chart is unreliable for common framerate for the reason that playing cards are all unplayable and stuttering. This will typically be resulting from exceeding VRAM limitations, resembling on the RTX 5070. The common appears much better than the fact, though the typical can also be unplayable.
Ray Tracing – Cyberpunk 2077 (1080p, RT Medium)

At 1080p with RT Medium, the PRO 6000 ran at 182 FPS AVG with lows paced proportionally. That has it forward of the 5090 by about 12 FPS AVG, or about 7%.
Ray Tracing – Dragon’s Dogma 2 4K

Dragon’s Dogma 2 with ray tracing and with out upscaling is subsequent. Examined at 4K native, the RTX PRO 6000 at 121 FPS AVG leads the 5090 FE by about 7% in common framerate. That is beginning to match a sample, so we’ll let this be our final sport take a look at. Let’s transfer on to one thing else.
RTX 6000 AI Benchmark Charts:
Now, we’ll get into a few of our first ever LLM and machine studying benchmarks. As a disclaimer, we all know sufficient to get some charts collectively to run some benchmarks the place we really feel just like the controls of the take a look at setting are good, however we don’t but know sufficient to have a full image of capabilities exterior of the take a look at suite that we’re utilizing presently.
We have examined with LM Studio, 3DMark testing, and ML Perf. We type of settled on one set simply to experiment for now. And that is our disclosure that we’re experimenting with new testing, which signifies that the charts get the experimental chart label on prime of them. And that is simply so everybody’s conscious that these are lower than our full confidence requirements of our regular benchmarks that we do on a regular basis as a result of we’re nonetheless studying right here.
LM Studio Testing
For our LM Studio testing, we recorded the response speeds from 8 completely different fashions that incrementally improve in dimension.

We’ll get to bigger fashions in a second.
Our first chart illustrates the AVG tokens/second outcomes from the three smaller fashions – starting from 8.5GB to round 19GB in dimension. We predict these first three are extra consultant of like-for-like checks in comparison with another fashions we’ll be going over as we speak – as a result of any of the GPUs on our chart can load these fashions with out being restricted by VRAM capability.
In DeepSeek Llama 8B Distil, the RTX PRO 6000 is functionally tied for first place with the RTX 5090 FE – each with response speeds of roughly 81 tokens/second, bettering on the 4090’s 62 tokens/second AVG by about 30%.
In 8-bit Phi-4, the PRO 6000 places a ways between its personal tokens/second AVG of 62 and the 5090’s 51 tokens/second AVG, displaying a 22% enchancment. In comparison with the 4090, the RTX PRO improves by about 43%.
In Qwen 2.5, the PRO 6000’s 44 tokens/second AVG sees enhancements of 25% over the 5090 and 37% over the 4090.
Textual content Technology

Shifting to our subsequent chart, we’ll actually begin to see efficiency gaps start to widen as VRAM limitations take impact.
The RTX 6000 tops the chart in all 5 fashions.
In InternLM, the RTX PRO 6000’s 50 tokens/second AVG improves upon the 5090’s 40 by 25% and upon the usual 24GB 4090 by 319%.
In Mistral Small 26GB, the 4090 and 5090 see a lot sharper efficiency decreases than the PRO 6000. The workstation GPU achieves 42.4 tokens/second AVG, or 147% improved from the 5090’s 17 and 560% higher than the 4090’s AVG of 6.4.
As soon as we attain Gemma 3 27B, the workstation card actually begins to separate itself from the lowly $2,000 gaming playing cards. On this mannequin, the RTX PRO 6000 achieves a 29 tokens/second AVG, with the 5090 solely reaching 5 and the 4090 solely seeing 4 tokens/second, give or take some change. The comparisons stay largely the identical in QwQ 32B.
Within the last Llama 3.3 70b Q4_K_S mannequin we examined, the RTX PRO 6000 achieved its biggest lead but. The workstation card sees enhancements of 928% over the 5090 and 1141% over the usual 4090.
A extra simplistic solution to interpret this knowledge is: At a sure level, the opposite playing cards run out of VRAM, whereas the workstation GPU doesn’t even use half of its VRAM within the largest Llama mannequin we examined. You can develop past this as nicely, in fact, however that’s the extent of our experimentation for now.
NVIDIA RTX 6000 Conclusion

That is it for the RTX Professional 6000 take a look at. It is a overview in a means however on the similar time, we might need to do much more checks within the ML class to actually have a fully-fledged overview. This piece has been an thrilling experiment for us.
The largest discovery for us was seeing no liquid metallic whereas we have been doing the tear-down. That was in all probability identified, nevertheless it’s not one thing that we had regarded into. In order that was fascinating. We might see why NVIDIA did that for reliability causes. We might additionally see it for legal responsibility causes if the corporate is fearful about liquid metallic leaking out onto costly servers. We type of doubt this was executed to save lots of on prices, although perhaps it was executed for legal responsibility prices, nevertheless it simply would not seem to be NVIDIA goes to try to save a buck on this sort of card.
We spoke to Wendell from Level1Techs and he famous that there is some obvious buggy conduct with Blackwell proper now and in order that’s nonetheless getting up to date and maybe there’s efficiency optimizations that might be executed. On the facet that we’re acquainted with, which is the gaming facet, seeing 5 to 14% enchancment is generally helpful not since you ought to ever in any means think about this card for gaming, as a result of that will be an insane waste of cash if that is all you’ll do with it, however extra as a result of it reveals us that there is room left within the 9800X3D for scaling, which is fairly cool.











